Gorim Ironfist

Half-orc Monk

Description:

Gorim Ironfist
Male half-orc monk 3
Medium humanoid, lawful neutral
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Armor Class 13
Hit Points 24 (3d8+6)
Speed 40 ft.
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STR 17 (+ 3), DEX 14 (+ 2), CON 14 (+ 2), INT 10 (+ 0), WIS 12 (+ 1), CHA 8 (- 1)
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Saving Throws Str +5, Dex +4
Skills Acrobatics +4, Athletics +5, Insight +3, Intimidation +1, Religion +2
Senses darkvision 60 ft., passive Perception 11
Languages Common, Giant, Goblin, Orc

Actions
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Dart. Ranged Weapon Attack: + 5 to hit, range 20 ft./60 ft., one target.
Hit: 1d4+3 piercing damage.

+ 1 Weapon. Melee Weapon Attack: + 6 to hit, reach 5 ft., one target.
Hit: 1d6+4 bludgeoning damage or 1d8+4 bludgeoning damage if used with two hands to make a melee attack.

Unarmed Strike. Melee Weapon Attack: + 5 to hit, reach 5 ft., one creature.
Hit: 1d4+3 bludgeoning damage.
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Bio:

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Gorim Ironfist has traveled far from an remote monastery somewhere in the Sunset Mountains. He had been sent by the elders of his monastery to learn about the ways of the Realms outside of the isolated monastery that had been his entire world since he was born.

Gorim Ironfist

Legacy of the Realms rrouillard