(Missing, 4e character, captured by Drows) Quinn Justice

The Grandson of Cain


Quinn Justice, level 3
Half-Elf, Wizard (Mage)
School: Necromancy School
Half-Elf Power Selection Option: Dilettante
Geography – Urban (+2 to History)
Theme: Scholar

STR 12, CON 14, DEX 12, INT 18, WIS 18, CHA 15

STR 12, CON 12, DEX 12, INT 18, WIS 16, CHA 15

AC: 15 Fort: 13 Ref: 15 Will: 17
HP: 32 Surges: 8 Surge Value: 8

Arcana +10, Dungeoneering +10, History +12, Religion +10

Acrobatics +2, Athletics +2, Bluff +3, Diplomacy +5, Endurance +3, Heal +5, Insight +7, Intimidate +3, Nature +5, Perception +5, Stealth +2, Streetwise +3, Thievery +2

Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Scholar Utility: Use Vulnerability
Wizard Utility: Disrupt Undead
Wizard Utility: Spook
Wizard Utility: Suggestion
Psion Attack 1: Mind Thrust
Wizard Attack 1: Fountain of Flame
Wizard Attack 1: Phantom Chasm
Wizard Attack 1: Illusory Obstacles
Wizard Attack 1: Charm of Misplaced Wrath
Wizard Attack 1: Beguiling Strands
Wizard Attack 1: Arc Lightning
Wizard Attack 1: Magic Missile
Wizard Utility 2: Expeditious Retreat
Wizard Utility 2: Shield
Wizard Attack 3: Maze of Mirrors
Wizard Attack 3: Shock Sphere

Level 1: Implement Expertise (Staff)
Level 2: Implement Focus (Staff)

Adventurer’s Kit
Cloth Armor (Basic Clothing) x1
Quarterstaff x1
Miner’s helmet
Trail Rations


Quinn, a scholar and scribe from Silverymoon, recently teleported from the Silver Marches to find out more about his heritage. And the farthest Quinn could trace back was to his grandfather Cain. Quinn knew of the Drow family De’Berron residing in the Vale and Quinn wanted to learn more about his grandfather. The Drow family adventured with Cain before the Spellplague. Quinn’s grandmother Alondra had him teleported from Silverymoon to the town of Iriabor, the closest town to where the Drow family resided. From Irabor Quinn traveled to Bear’s Head and met with the leaders and got all the information he need about this Grandfather, who was still residing there as a Lich. Now Quinn wants to try his hand at adventuring and possibly start a family dynasty of adventurers bearing the Justice name.

(Missing, 4e character, captured by Drows) Quinn Justice

Legacy of the Realms CainJustice