Campaign of the Month: February 2012

Legacy of the Realms

Tomb of Diderius, Part 2
Chapter 8 (The Rise of Tiamat)

7 Tarsakh, The Year of the Star Walker’s Return (1490 DR)
Tomb of Diderius, The Serpent Hills


The two colossal statues looked imposing.

As the adventurers approached the statues, they heard the sudden sound of grinding stone.

The statues turned their massive heads. Their shattered features stared down at five adventurers.

Two voices issued forth in unison and boomed out like an eruption from deep beneath the earth.

“Halt.” One statue boomed. “You come before Diderius, ether walker and conduit of clairvoyance. Behold ye now his wondrous triumphs. Diderius extends wisdom, and Diderius offers knowledge. Which do you seek?”

The group looked to one another and began to discuss which answer they should agree upon.

After a few moments, everyone agreed that “wisdom” would be the best answer.

“We seek wisdom!” Patch yelled to the statues.

The heads turned their attention to the fighter. “Diderius shall grant you what you seek, but only if you heed him and continue to show respect!” They then reverted to their original positions.

Everybody waited to see if anything would happen.

When it didn’t seem like anything was going to happen, they walked towards the entrance.

Varram’s group left a wooden ladder that extended up thirty feet to a stone stairwell to the entrance.

Once on top, they were able to see that the entrance had carvings depicting strange, otherworldly scenes.

“So who exactly was or is Diderius?” Deb asked. She touched the carvings in curiosity. “These carvings resemble places one can only dream of or visit on some other world or plane.”

Both Caldreas and Winslow were about to offer what little they knew about Diderius when Lo-kag interrupted them both.

The goliath barbarian cleared his throat. “Well, according to widely accepted disquisitions on the matter, Diderius, also known as The Great Oracle, was very much fascinated by powerful divination magic.”

Everyone stood dumbfounded and could only stare at the goliath.

“Who are you?” Patch asked, moving closer to the barbarian. “Whoever you are inside him, what have you done to our friend, Lo-kag?”

The others chuckled.

Lo-kag ignored the elven fighter’s side remark.

“As I was saying before being rudely interrupted,” Lo-kag proceeded to say. “Diderius was a scholarly wizard who was fascinated by the future possibilities of prime material realms.”

Lo-kag waved his arms as if presenting the wall carvings to art connoisseurs.

“Is he alright?” Deb asked scratching her head in disbelief. “Should we get him a healer?”

Caldreas put a finger to his mouth motioning for Deb to remain silent and not interrupt Lo-kag.

“It was while writing one of his famed treatises, aptly titled Transubstantiality Across Potentialities when Diderius discovered the location of a mysterious pool in a cavern complex said to be somewhere in the Serpent Hills.”

Lo-kag was now guiding the others past the carvings as if on a tour in some Waterdeep museum.

The goliath suddenly stopped as if pondering a sudden revelation that came upon him. “Therefore, this must be the legendary Tomb of Diderius.” He was now standing before a stone door that led inside. “Originally part of a manse the wizard had commissioned around the mystical divination pool he discovered, the complex was later converted into a crypt after his death.”

Lo-kag turned to look at the sand-covered plaza below. "The crypt looks down over the ruins of a town that once grew up around the magic pool which catered to the many pilgrims seeking Diderius’s oracular wisdom. "

The barbarian turned back to face the stone door. “The legend went on to suggest that Diderius lived for centuries. During his rather lengthy existence, untold number of kings and wizards came bearing tribute to his greatness.”

Having completed his presentation, Lo-kag turned to the others who still stood in awe at his knowledge of the ancient wizard.

“I only have one question, Lo-kag,” Caldreas started to say. “How exactly did you know all this?”

Lo-kag looked at the eladrin wizard as if the answer should be obvious.

“I noticed a book in your library back in New Bear’s Head when I came to visit you one day.”

“What made you choose that particular book?”

Lo-kag shrugged his shoulders. “Dunno. It had pretty pictures.”

The others barely managed to control themselves.

**


To be continued…


Heroes and NPCs

Caldreas Arannis (4e Character)

Deborah “Deb” Missiletoe

Lo-Kag

Patch

Winslow Crestkeeper III


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Tomb of Diderius, Part 1
Chapter 7 (The Rise of Tiamat)

7 Tarsakh, The Year of the Star Walker’s Return (1490 DR)
Tomb of Diderius, The Serpent Hills


“What is Varram is doing here?” Winslow Crestkeeper wondered. Winslow looked at the towering cliff before him.

The others wondered the same thing.

A forty-foot high edifice was carved into the cliff side, dominated by relief columns carved with strange, otherworldly scenes.

Two stone statues, standing twenty feet high, stood in a courtyard before the edifice.

One of the colossus was that of a bearded human male, wearing exotic clothes, but its face was smashed beyond recognition. It held a balance in its right hand and cudgel at its side.

Its left hand was raised, as if warning the adventurers of the dangers that lurked ahead.

The other colossus was that of a young human male wearing similar exotic clothing.

The left half of its head had apparently cracked off long ago, and fell at its feet. The statue held a shepherd’s crook in its left hand and a sword at its waist.

Its right hand was raised in warning as well.

In another part of the paved plaza, the adventurers saw the remains of a fountain. Nearby stone structures, their purposes lost to the sands of time, surrounded the fountain. All of the structures were little more than ruins.

Patch, a high-elf fighter, walked towards a nearby ruin, his weapon at the ready.

The others followed Patch, leaving only Winslow’s Cormyrian retainers behind to tend to the six riding horses and Winslow’s warhorse, Barron.

A gaping hole in the closest structure allowed Patch to see inside it and out through a large wooden door which was barely hanging on its hinges.

Patch spotted a large shadow on the ground just passed the doorway.

“We’ve got company!” Patch warned the others.

Caldreas Arannis, moonelf wizard from Bear’s Head, was about to yell the very same words. He too spotted a large creature attempting to hide itself around the corner of a nearby ruin.

Suddenly as one, four large creatures—Trolls—appeared from hiding places.

Standing some nine feet tall, the trolls walked upright but hunched forward. As they moved to attack the group, their gaits were uneven, their arms ending in sharp claws dangled and dragged along the ground.

Their rubbery hides were the color of green moss. Their hair iron gray.

Two trolls went straight for the main group, while two others made their way through a ruined building to fight Patch.

Winslow, Lo-kag, and Caldreas took on the two trolls coming for them.

Deb stayed near the horses to help protect them and Winslow’s retainers.

Patch waited for the two trolls coming for him.

Before two of the trolls had fallen, three Hill Giants wandered in from the south. Two of the trolls were severely wounded during the battle and chose to flee down the well.

Both stupid and hungry—not a good combination for any creature—, the giants started their attacks by throwing rocks at the adventurers.

After, they switched to their giant clubs.

By the time the adventurers had disposed of the giants, they were all tired. All had sustained injuries. Some more than others.

They decided to rest for an hour before exploring what lay hidden inside the cliff.


Heroes and NPCs

Caldreas Arannis (4e Character)

Deborah “Deb” Missiletoe

Lo-Kag

Patch

Winslow Crestkeeper III


View
The Road to Boareskyr Bridge
Chapter 6 (The Rise of Tiamat)

5 Tarsakh, The Year of the Star Walker’s Return (1490 DR)
The Trade Way, Sword Coast


To be continued…


Heroes and NPCs

Caldreas Arannis (4e Character)

Lo-Kag

Patch

Winslow Crestkeeper III


View
Oyaviggaton (Arauthator's Iceberg)
Chapter 5 (The Rise of Tiamat)

13 Ches, The Year of the Star Walker’s Return (1490 DR)
Arauthator’s Iceberg, Sea of Moving Ice


To be continued…


Heroes and NPCs

Lo-Kag

Patch

Winslow Crestkeeper III


View
Sanctuary
Chapter 5 (Hoard of the Dragon Queen)

15 Marpenoth, Year of the Warrior Princess (1489 DR)
Town of Greenest


To be continued…


Heroes and NPCs

Dorn Redhand

Ghesh Goldscale (5e Fighter: Soldier)

Mangar Baylin (5e Veteran)

Xander Wayfinder (5e Fighter: Duelist Sailor)


View
Save the Mill
Chapter 4 (Hoard of the Dragon Queen)

15 Marpenoth, Year of the Warrior Princess (1489 DR)
Town of Greenest


To be continued…


Heroes and NPCs

Dorn Redhand

Ghesh Goldscale (5e Fighter: Soldier)

Mangar Baylin (5e Veteran)

Xander Wayfinder (5e Fighter: Duelist Sailor)


View
Greenest in Flames
Chapter 3 (Hoard of the Dragon Queen)

15 Marpenoth, Year of the Warrior Princess (1489 DR)
Town of Greenest


It had been nearly two months since the group left Neverwinter bound for Greenest. The sailing ship, Blackwood, captained by Petamros offered to sail as far as the city of Berdusk. Once there, the group would travel on foot to the town of Greenest, some several days south.

When they arrived in Berdusk, they offered to hire themselves out as bodyguards to a human lamp merchant named Kildellus who payed good gold for their protection.

Fortunately, the journey to Greenest was uneventful. However, the same couldn’t be said when they reached the town just as the sun had set towards the distant Sword Coast.

When the group topped a rise, they saw the town just a few miles away. But instead of the pleasant, welcoming town they expected, they saw columns of black smoke rising from burning buildings, running figures that were little more than dots from a distance, and a dark, winged shape wheeling low over a keep that rose above the center of the town.

It was clear that Greenest was being attacked by a dragon!

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At the sight of Greenest under attack, Kildellus threw them each a bag of coins—the remaining agreed-upon fee for their job. The merchant then turned his horse and wagon around and spurred the horse back north.

The group stayed to the shadows and made their way to the town’s edge.

They soon came upon a family of four. A peasant woman, armed with a broken spear and carrying a shield was trying to urge her wounded husband and two young children across a road just as, several small scaly humanoids armed with daggers and slings came out from behind a nearby cottage.. The creatures yelled and pointed at the fleeing family and was about to give chase when the group arrived.

Ghesh recognized the creatures as kobolds.

The kobolds, seeing a new threat, turned their attention upon the adventurers, giving the family time to escape towards the distant keep.

The heroes fought the kobolds and slew every single one of them.

Unsure of what was going on, they decided to carefully make their way to the keep.

Along the way, they came upon a solitary old human man hiding behind a barrel next to a wheelwright’s shop.

When asked, the old man said he was separated from his wife—whom he admitted was but twenty winters old to his over seventy—when they were fleeing from the raiders. He believed his wife made it safely to the keep but asked the adventurers if they would help him to the keep.

Just then, more kobolds, this time accompanied by four men dressed in dark robes and wielding scimitars appeared from farther down the street.

Dorn Redhand asked the others to stay out of sight, while he made his way invisibly towards the raiders. Dorn then used illusion spells to lure the raiders away and then doubled back to regroup with the others.

The group continued on with the old man. When they came upon some other townsfolks fleeing towards the keep, they asked the others to help the old man find his young wife.

The group was going to join the townsfolk but a nearby scream convinced them to remain.

Following the sounds of helpless townsfolk, the group came upon a small cottage, its front door beating battered down by two robed raiders and two kobolds.

The group quickly dispatched the raiders and rescued the people inside the cottage.

Together, everyone quickly made their way to the safety of the keep, avoiding any encounter along the way.


Heroes and NPCs

Dorn Redhand

Ghesh Goldscale (5e Fighter: Soldier)

Xander Wayfinder (5e Fighter: Duelist Sailor)


View
The Dead Rats
Chapter 2 (Hoard of the Dragon Queen)

21 Eleasis, Year of the Warrior Princess (1489 DR)
City of Neverwinter, Sword Coast


To be continued…


Heroes and NPCs

Dorn Redhand

Ghesh Goldscale (5e Fighter: Soldier)

Xander Wayfinder (5e Fighter: Duelist Sailor)


View
Jewel in the Rough
Chapter 1 (Hoard of the Dragon Queen)

7 Eleasis, Year of the Warrior Princess (1489 DR)
City of Neverwinter, Sword Coast


To be continued…


Heroes and NPCs

Dorn Redhand

Ghesh Goldscale (5e Fighter: Soldier)

Xander Wayfinder (5e Fighter: Duelist Sailor)


View
Wave Echo Cave, Finale
Chapter 14 (Lost Mines of Phandelver)

21 Flamerule, Year of the Warrior Princess (1489 DR)
Wave Echo Cave,
15 Miles East of the Town of Phandalin, Sword Coast


To be continued…


Heroes and NPCs

Borgrim Deepfire (5e Sorcerer: Hermit)

Dain Truthseeker (5e Cleric of Dumathoin: Acolyte)

Ghesh Goldscale (5e Fighter: Soldier)

Randal Sunbringer (5e Paladin of Lathander: Acolyte)

Xander Wayfinder (5e Fighter: Duelist Sailor)


View

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