Campaign of the Month: February 2012
Legacy of the Realms
THE LAND OF FAERÛN
From the bitter, windswept steppes of the Endless Waste to the storm-lashed cliffs of the Sword Coast stretches a wide, wild land of shining kingdoms and primal wilderness, Faerûn is only one continent of the world known as Toril. Other lands lie in distant corners of the world, but Faerun is the center of it all, the crossroads and crux upon which all else turns. Dozens of nations, hundreds of citystates, and countless tribes, villages, and settlements dot its expanse.
The continent of Faerûn is a landmass of approximately nine and a half million square miles, located mainly in the northern hemisphere of the world of Toril. Sub-arctic extremes chill its northern reaches, where ice sheets like the Great Glacier dominate the landscape in blinding white. To the south are the equatorial jungles of Chult and the tropical coasts of Halruaa. It’s bordered on the west by the Trackless Sea and on the east by the Endless Wastes and the Hordelands that separate it from Kara-Tur.
Faerûn is an open land full of kingdoms and empires, large and small, and scattered city-states and villages struggling to make their way in a landscape that can be unforgiving wilderness one mile and cosmopolitan city the next.
Countless millions of humans, elves, dwarves, halflings, and other sentient beings call Faerûn home. It is a land of magic and intrigue, cruel violence and divine compassion, where gods have ascended and died, and millennia of warfare and conquests have shaped dozens of unique cultures.
JEWEL OF THE NORTH
Once famous as the Jewel of the North, Neverwinter rivaled Waterdeep in splendor. Then Mount Hotenow erupted, rocking the city’s foundations and scouring its streets with flame. Nearly five decades later, Neverwinter is within sight of reclaiming its former glory. People have returned, great buildings have been restored to beauty, and a strong ruler reigns—Lord Neverember, a kingly man from Waterdeep.
Despite these advances, Neverwinter faces many challenges. Rivalry between power groups threatens its recovery. Sections of the city lie in ruins, serving as the lair for bandits and monsters. And dangers abound in neighboring lands: Mount Hotenow still rumbles, undead and dark fey stalk Neverwinter Wood, and giants have been seen descending the slopes of the Sword Mountains to the south.
Neverwinter is a city that needs heroes.
THE CITY OF SPLENDORS
The City of Splendors is certainly the greatest of the Sword Coast cities and perhaps the greatest citY on the face of the world. It’s home to as many as two million people, though an accurate census is all but impossible since so many come and go, visiting the open city to trade and otherwise seek fame and fortune. Waterdeep is a stable and generally peaceful city, where the rule of law is enforced by a huge and well-equipped watch further backed up by some of the most powerful personalities in the Realms.
Still, there are parts of Waterdeep that can be dangerous for the unwary, and the rough-and-tumble Dock Ward is one of those parts.
Running the length of Waterdeep Harbor, this infamous lane is always crowded with strangers to the city just off the many ships that dock there.
The busy harbor is protected by enormous gated sea walls above the surface and by a cadre of merfolk beneath it. It is known all over the world as the safest of harbors, with the finest repair facilities for ships across Faerûn and with everything a merchant captain needs—from storehouses and marketplaces to myriad inns, festhalls, and taverns for the entertainment of the crew.
Source: Wizards of the Coast